I'd rather not have to upload the original video to the server just to split the frames, and then download them back to the client.Īny suggestions for a better way to do this are greatly appreciated. This seems to be from it not updating the actual element before it draws to the canvas. This is a rather inefficient process, and more specifically, is proving unreliable as I'm often getting stuck frames. Seek forward by 1 / 30 seconds (1 frame).Capture the frame from the canvas with.At the moment I have a which I'm loading selected video into, and then pulling out each frame as follows: I'm trying to extract the frames from the video reliably. ![]() ![]() ![]() I'm working on a client-side project which lets a user supply a video file and apply basic manipulations to it.
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